What’s killing the video-game business?


In a Slate article “What’s killing the video-game business?”, N. Evan Van Zelfden writes: “During Electronic Arts’ last quarterly call, CEO John Riccitiello explained that the company would be pursuing blockbuster hits as a primary revenue source…the industry has long discussed going with this “Hollywood model.”

I like the conclusion about going with the old hollywood model. I think making shorter games, but producing new ones more often could be quite lucrative, especially if you connected the games to a single story, kind of like expansion packs, only not.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s