What’s killing the video-game business?

In a Slate article “What’s killing the video-game business?”, N. Evan Van Zelfden writes: “During Electronic Arts’ last quarterly call, CEO John Riccitiello explained that the company would be pursuing blockbuster hits as a primary revenue source…the industry has long discussed going with this “Hollywood model.”

I like the conclusion about going with the old hollywood model. I think making shorter games, but producing new ones more often could be quite lucrative, especially if you connected the games to a single story, kind of like expansion packs, only not.


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